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Grid Method Help

This Method proposed by Asha Greyjoy on the DiamondThrone forums.

The Grid Method

Draw a 3x3 grid. Label the columns as STR, DEX, and CON, then the rows as INT, WIS, and CHA. Roll 4d6, drop the lowest, rerolling all 1's. Do this nine times, until the grid is filled. Then for each ability, choose one score from the corresponding row or column. Once you've used a score, you can't use it again, so if you get one 18 it only counts towards one ability.

I have made a tool on this website to assist you in rolling up via a grid. But first, an example:
Using OpenRPG, The player rolls 9x4d6, rerolling 1s.:

(0) Bruce: [4d6.takeHighest(3)] -> [6,5,5] = (16)
(0) Bruce: [4d6.takeHighest(3)] -> [5,4,3] = (12)
(0) Bruce: [4d6.takeHighest(3)] -> [6,5,4] = (15)
(0) Bruce: [4d6.takeHighest(3)] -> [5,4,4] = (13)
(0) Bruce: [4d6.takeHighest(3)] -> [5,4,3] = (12)
(0) Bruce: [4d6.takeHighest(3)] -> [6,5,5] = (16)
(0) Bruce: [4d6.takeHighest(3)] -> [4,4,4] = (12)
(0) Bruce: [4d6.takeHighest(3)] -> [6,4,4] = (14)
(0) Bruce: [4d6.takeHighest(3)] -> [6,6,6] = (18)

  STR DEX CON
INT 16 12 15
WIS 13 12 16
CHA 12 14 18

This player wants to make a Champion. So, he chooses to allocate the rolls like so:

  STR DEX CON
INT STR 16 12 INT 15
WIS 13 12 WIS 16
CHA CHA 12 DEX 14 CON 18

So, the champion is smart and wise, and not quite as charismatic as he may have wanted. Much more "real".