Die roll for Kamotz
Campaign: Dude Where's My Ring
Rolled on: 2009-03-16 16:09:56.204566
1d20+6; 1d20+5; 1d20+9 → [17,6] = (23)
1d20+6; 1d20+5; 1d20+9 → [20,5] = (25)
1d20+6; 1d20+5; 1d20+9 → [7,9] = (16)
First roll athletics to keep up with street urchins. Second roll perception to keep track of them (without Mikara's bonus). Third roll insight to tell who the leader of the three is in order to stay with them if the three split apart.
Formatted Versions
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- Link
- http://invisiblecastle.com/roller/view/1981958/
- HTML
- <a href="http://invisiblecastle.com/roller/view/1981958/">First roll athletics to keep up with street urchins. Second roll perception to keep track of them (without Mikara's bonus). Third roll insight to tell who the leader of the three is in order to stay with them if the three split apart. (1d20+6=23, 1d20+5=25, 1d20+9=16)</a>
- Character
- http://invisiblecastle.com/roller/search/391655
- Castle Forum
- [roll=Kamotz]#1981958[/roll]
- BBCode
- [url=http://invisiblecastle.com/roller/view/1981958/]First roll athletics to keep up with street urchins. Second roll perception to keep track of them (without Mikara's bonus). Third roll insight to tell who the leader of the three is in order to stay with them if the three split apart. (1d20+6=23, 1d20+5=25, 1d20+9=16)[/url]
