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Die roll for Kamotz

Campaign: Dude Where's My Ring

Rolled on: 2009-03-16 16:09:56.204566

1d20+6; 1d20+5; 1d20+9[17,6] = (23)
1d20+6; 1d20+5; 1d20+9[20,5] = (25)
1d20+6; 1d20+5; 1d20+9[7,9] = (16)

First roll athletics to keep up with street urchins. Second roll perception to keep track of them (without Mikara's bonus). Third roll insight to tell who the leader of the three is in order to stay with them if the three split apart.

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http://invisiblecastle.com/roller/view/1981958/
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<a href="http://invisiblecastle.com/roller/view/1981958/">First roll athletics to keep up with street urchins. Second roll perception to keep track of them (without Mikara's bonus). Third roll insight to tell who the leader of the three is in order to stay with them if the three split apart. (1d20+6=23, 1d20+5=25, 1d20+9=16)</a>
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http://invisiblecastle.com/roller/search/391655
Castle Forum
[roll=Kamotz]#1981958[/roll]
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[url=http://invisiblecastle.com/roller/view/1981958/]First roll athletics to keep up with street urchins. Second roll perception to keep track of them (without Mikara's bonus). Third roll insight to tell who the leader of the three is in order to stay with them if the three split apart. (1d20+6=23, 1d20+5=25, 1d20+9=16)[/url]