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Posted by Shadowrun GM (TheShadowrunGM) ![]() Registered at 2007-12-26 17:08:20 Post count: 15 |
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For those of you who are Shadowrunners (4th edition), Invisible Castle supports counting hits and the rule of sixes:
nd6.hits(5) : This will roll n dice and count the hits (a hit defined as a d6 roll of 5+) Example: 5d6.hits(5) → [5,5,6,2,6] = (4) nd6.hitsopen(5,6) : This will roll n dice and count the hits (a hit defined as a d6 roll of 5+). It will also add an extra die for any value of 6. Example: 7d6.hitsopen(5,6) → [[6, 6, 3],4,1,4,4,3,5] = (3) --- Last Edited by TheShadowrunGM at 2007-12-26 20:44:36 --- |
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Posted by Grafster Registered at 2007-12-27 15:38:53 Post count: 5 |
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This is an awesome hint. It also works with vampire and other White Wolf games, which makes it doubly cool.
Much appreciated! |
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Posted by Castle Admin (admin) ![]() Registered at 2007-12-25 12:27:23 Post count: 28 |
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I just added documentation to the roller page for the .hits and .hitsopen features. - King of the castle - |
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Posted by Bjorn Arnesen (Zhal) Registered at 2008-01-01 14:27:55 Post count: 2 |
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How about some shortcuts for .open die rolls? For example, I play in games by ICE and I run World Tree, both use open-ended or stress dice. HARP/Rolemaster "explode" on 96+, and World Tree stress dice (sN) only go open-ended when the maximum is rolled. Perhaps #sN for 1dN.open(N) at least for World Tree's stress dice? RPGRM uses :oe: for ICE dice on its in-forum die roll. Maybe 1d100.oe for ICE games?
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Posted by Castle Admin (admin) ![]() Registered at 2007-12-25 12:27:23 Post count: 28 |
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Can you elaborate? It is very probably I can add that. - King of the castle - |
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Posted by Bjorn Arnesen (Zhal) Registered at 2008-01-01 14:27:55 Post count: 2 |
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Absolutely. While it is possible to have stress die of any size in World Tree, the most common are s6, s20, s12, and s10. For these, you could make 1sN = 1dN.open(N). So long as I'm talking about World Tree, it also has botch dice, which are always d6s, but only botch on ones so a 1d6.botch to count botches would also be nice.
HARP/Rolemaster dice are a little different because they're open-ended on both ends. Perhaps ICE.fumble(fumble range) = 1d100.open(96).fumble(fumble range) where the .fumble function does a 1d100.open(96) if the original roll is within the fumble range. |
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